Pathfinder Adventure Path, Starfinder Roleplaying Game Subscriber, A Guide to Touch Spells, Spellstrike, and Spell Combat [Ver 0.4 Alpha], 1 Bonus Edit eGift Cards Subscriptions Organized Play Should they keep some spells in reserve, in case another tougher party of PCs stops by? Because of the held charge, he is armed, and doesn't provoke an attack of opportunity[4]. Disguise and face skills. 19 people marked this as FAQ candidate. lol He stands 30 feet from Melvin, and calls him a sissy. You can make touch attacks round after round until the spell is discharged. But Bort keep do his thing, and swing at a +4 for 16 damage. Snowball, Scorching Ray, and Gloombind spam it is! That breaks all the existing rules about how touch spells work, without any of the flavor or clarifications of other somewhat similar spells (like Produce Flame). He rolls his first claw attack: a d20, and adds 1 because Sparky has 12 Strength. Bort Barbarian see casty maggy use limited resources so Bort do too. With his stat placement and feat choices he has managed to create a Magus that will unleash much higher numbers than those above. I'm starting as a Wizard in a new campaign and my familiar can deliver touch spells for me. I'll try to go through the order of events, assuming a Magus starts beside his target. Lets say ideal conditions, he pre-casts Shocking Grasp. If I'm reading it right, he'll only get that +1d6 +[Magus level] once per round for [Magus level] rounds. I've never had any problems adjudicating this, even in editions that didn't even specify Touch AC. In the olde days of D&D one had to multi-class to get this kind of power, so the balance was built into the experience system. ), [Revision History It's simple. But if you move and cast touch spell in round 1 and then use your full attack on round 2, I understand you can make both attacks, the first one delivering the chill touch. This usually means the opponent will be harder to hit. The orcs in my examples were all shamefully nude (or wearing leather, if the reader is under 18). Clunky attacks Melvin, missing, because Clunky sucks. But Melvin isn't done yet, he still gets to cast a spell because he's using Spell Combat. 384 people marked this as a favorite. Clunky's AC is 14 so Sparky has hit. Range touch Targets object touched Duration 1 day/level (D) Saving Throw Fortitude negates (object); Spell Resistance no. F This spell has a focus component not normally included in a spell component pouch. Here's my choice for a Chill Touch FAQ thread. If he hits, he'll do both normal weapon damage(1d8+1) as well as expend the charge on his held spell(Damage, effects, etc). The "You can use this melee touch attack up to one time per level" wording simply is not consistent with any rules for touch spell attacks. (Poke, not punch) Making a touch attack with a touch spell is considered armed, which I forgot to quote. Bort also Power Attack. Targets: creature or creatures touched (up to one/level) "Melee touch attack" spells would be affected by weapon focus touch. Calming Touch (Sp): You can touch a creature as a standard action to heal it of 1d6 points of damage + 1 point per cleric level. This is a question specific to Chill Touch, independent of Spellstrike. Can Melvin cast another spell the following round? As with all touch spells, casting another spell will discharge the held one. Let's ignore crits for now. What the heck, dude?". And if that spell grants him an attack, then that's three attacks that turn. A fighter's second iterative attack is made at BAB-5. (If Melvin was using a Battleaxe instead of a Longsword, the spell damage would still only double, even though the Battleaxe is an x3 weapon), Sparky walks up, demanding an explanation. You'll probably see that while the magus has pretty good burst damage, that's just about it. CASTING. As soon as you do, no matter what spell it is, the held charge dissipates. Sparky is tired of this Orc, he uses his special sorcerer Draconic Bloodline power to grow claws as a free action. If the Magus makes the check, the Magus can then make either a melee touch attack or a Spellstrike attack. Short Sword fighter attacks, hits with both, 2d6+12 = Average 19 damage. Sparky still wants to zap the Orc, and is holding the charge[2]. Now let's assume that Melvin's second attack missed, so he is still holding the charge. All of which are at -2 penalty from Spell Combat. Dotting this for later, and to send to a Magus-player. If you allow partial misses, this can make some monsters much more dangerous. Thanks. If you are already holding an object, you can attempt to absorb it; otherwise, you may touch an object as a standard action separate from Am I deluded? prd wrote: Same hand both times. Spoilers. As part of Spell combat, the Magus is able to make a second attack at a -2 to hit. This is, of course, the (fair) penalty to playing a hybrid class. 2017-07-28, 06:25 PM. Siphoning negative energy into yourself, your hand radiates a pale darkness. This type of meta-analysis is a great service to the community. In essence you would declare which attack is the free attack to deliver spell, and which attack is the normal one. Not to mention if the enemy is wearing metal armor, the Magus using Shocking Grasp will be +3 to hit (which gives him a +1 after the -2 for Spell Combat). F This spell has a focus component not normally included in a spell component pouch. Ah well, was worth a shot. Sanctify Armor: abjuration +1 AC/four levels (max +5). A Guide to Touch Spells, Spellstrike, and Spell Combat (2012) Magus Hexcrafter Guide: The Complete Guide For Dealing With The Devil (Core, APG, ARG, UC, UM) (2013) Walter’s Guide to the Magus (Core, APG, UM) (2011) The Exhaustive Guide the the Kensai Magus (2012) BOTH PCs would have the SAME number of OTHER Feats. Always. Buiding a Myrmidarch, and beyond Snowball, Scorching Ray, Contagious Flame, and Gloombolts, I don't really know what my options are. tldr:Magus has much lower to hit than a normal fighting class, and requires her very limited spells to do damage on par with them, where they have lots of rounds of rage, and rage powers, or feats that are always on, and much better chance to hit. I see what you are saying James, the Fighter class gets bonus feats, but the Spell Combat and SpellStrike skills are more akin to the Bravery and Armor Training class skills the Fighter gets. Not to mention if the enemy is wearing metal armor, the Magus using Shocking Grasp will be +3 to hit (which gives him a +1 after the -2 for Spell Combat). If Melvin had managed to hit, he would have dealt weapon damage as well as discharging the Shocking Grasp. 5a. Welcome to D6damage. That's an average of 8 damage. If successful, this melee attack deals its normal damage as well as the effects of the spell. 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