Chill Touch. Is not mandatory, but is nice to have. This interacts with Spell Combat, meaning that you can cast Shocking Grasp, make a weapon attack to deliver the spell, and make all of your regular weapon attacks that round (at a -2 … Notably, I’m a big fan of the ability … When EK10 crits he can use 1 spell as a swift action. A level 12 wizard (BAB 6) can cast Quickened Chill Touch, take a 5' step, make his free touch attack, then do a full attack and attempt 2 more touches. Vanish est très bon pour se protéger en cas critique. One of the arcana a Magus can use is "wand wielder", which allows you to use a wand and combine it with spell combat. If you would like help with Pathfinder player options not covered here, please email me and I am happy to provide additional assistance.I will use the color coding scheme which has become common among Pathfinder build handbooks. The magus is at once a student of both philosophies, blending magical ability and martial prowess into something entirely … Attack Cantrip Necromancy Negative. Also note that many colored items are also links to the Paizo SRD. Corrosive Touch: Touch attack deals 1d4 acid/level. Chill Touch: One touch/level deals 1d6 damage and possibly 1 Str damage. I support a limited subset of Pathfinder's rules content. School necromancy; Level sorcerer/wizard 1. Out-of-Combat Play: One reason why you would play a rogue is to have access to a large amount of skill points. Both systems have bright spots, but a huge change for the better lies in adjustments to the magic system. A caster with a Produce Flame or Chill Touch spell who is holding the charge and has a BAB +6, say, could make two melee touch attacks with a full action, one at +6 and one at +1. A touch from your hand, which glows with blue energy, disrupts the life force of living creatures. The magus can use this ability once per day. Chill Touch - A good spell against undead, it applies to one attack per level and forces a save vs panic on every hit; plus you get a free attack for casting it. Use Arcane Weapon as needed. Magus Alertness (Ex): While a magus is wielding his black blade, he gains the Alertness feat. Mind Flayer NPCs. (This post languished in my drafts for about six months waiting for me to fix some … The effect depends on whether the target is living or undead. \$\endgroup\$ – SableGear Nov 18 '15 at 14:31 eGift Cards Subscriptions … You can use this melee touch attack up to … Pathfinder Adventure Card Society; Promo Cards; Accessories; Gaming Card & Board Games; Deck Building Games; Miniatures; Roleplaying Games; Trading Card Games; Traditional Games; Accessories; Books Apparel & Gifts Exclusives Sale Pathfinder First Edition Celebration! Cast [two-actions] somatic, verbal. Traditions arcane, divine, occult. The touched creature also takes 1 point of Strength damage unless it makes a successful Fortitude saving throw. A touch from your hand, which glows with blue energy, disrupts the life force of living creatures. If you make two weapon attacks in a round, you can deliver two spell touch attacks per round (one for each successful weapon attack). Saving Throw Fortitude partial or Will negates; see text; Spell Resistance yes. You can use this melee touch attack up to one … So what my character would do was use a wand of chill touch (level 3) to trigger spell combat (get an extra attack) and add chill touch damage to my attacks during the round. Critical Strike (Su): Whenever the magus scores a critical hit with a melee weapon, he may cast a spell with a range of touch as a swift action, then make a touch attack with that spell against the target of the critical hit as a free action. The Hypertext d20 SRD™ is owned by BoLS Interactive LLC.. Casting Time 1 standard action. Spellstrike and Spell Combat allow the magus to deliver touch attach spells alongside normal attacks, which can make for some very impressive damage output. Pathfinder: Kingmaker. Hit Points Hit Dice: 1d8 per Magus level Hit Points at 1st Level: 8 + Constitution modifier Hit Points at Higher Levels: 1d8 (or 5) + Constitutionmodifier per Magus level after 1st Proficiencies Armor: light armor and shields Weapons: Simple and martial Tools: None Saving Throws: Intelligence and Wisdom Skills: Choose two from the following: Athletics, Acrobatics… Best used on an int Magus. Saving Throw Fortitude Coin Shot: Turn coins into deadly projectiles. It was more of a special type of Wizard with just a touch of melee combat abilities. The magus can use this ability once per day. Introduction. This is a Magus’ bread and butter. Color Spray Y: Knocks unconscious, blinds, and/or stuns weak creatures. At first glance, the hexcrafter archetype (Ultimate Magic 48) looks like an attempt to recreate the hexblade core class from 3.5’s Complete Warrior for Pathfinder.Certainly, in terms of general flavor, the two classes share a lot, but the hexcrafter really sets itself apart because access to witch hexes can allow you to customize your magus … If you are playing an adventure where skill-oriented play is important, a rogue is a good way to go. close. Components V, S. Range touch. Range touch; Targets 1 living or undead creature. If the caster were subject to a Haste spell or similar magic, then they could make three touch attacks, at +6/+6/+1. Chill Touch (Core Rulebook 255) [also Bloodrager, Magus, and Witch] This one is a favorite of magi who can deliver spells through their weapons. Your touch weakens the living and disorients undead, possibly even causing them to flee. Siphoning negative energy into yourself, your hand radiates a pale darkness. 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